Total War: WARHAMMER III

Total War: WARHAMMER III

Dynamic Faction Strength & Starting Armies
Mostrando 21-30 de 37 aportaciones
< 1  2  3  4 >
Actualización: 5 MAY 2024 a las 8:48 a. m.

- Added a new Flatten Faction Potential MCT setting to set all AI faction's faction potential to 100 before any modifications are applied.
- Corrected an issue with tracking faction potential changes when loading a saved game.

Actualización: 30 ABR 2024 a las 4:10 p. m.

- Updated for update 5.0. No changes seemed necessary.

Actualización: 22 FEB 2024 a las 4:10 p. m.

- Updated the MCT settings to be more in line with my current standards.

Actualización: 21 NOV 2023 a las 10:55 a. m.

Re-saved pack for patch 4.1. No changes made.

Actualización: 2 SEP 2023 a las 7:30 a. m.

- Added tooltips for the new tier 4 and 5 MCT settings.

Actualización: 31 AGO 2023 a las 6:57 p. m.

- Added MCT settings for new tier 4 and tier 5 units.

Actualización: 31 AGO 2023 a las 11:49 a. m.

Actualización: 30 JUL 2023 a las 9:44 a. m.

- Changed mod thumbnail to reflect more-accurate name change.

Actualización: 22 JUL 2023 a las 7:49 p. m.

- CA's random_number() function does not work with negative numbers, I've written a custom function to address that. This corrects the issue where factions can only have their faction potential increased.

Actualización: 22 JUL 2023 a las 10:21 a. m.

- Corrected an error when logging was enabled and a unit Tier was 'nil'. Concatenating a nil value is not allowed.