Garry's Mod

Garry's Mod

ACF-3 SWEPs
Viser 11–20 av 24 bidrag
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Oppdatering: 5. juni @ 15.00

Removed some unnecessary code bits

All of these values were already set in the base weapon and were exactly the same in every single weapon, so they should just make use of the base's value instead.

Also moved the ACF logo material to a slightly better location and fixed a bug that allowed you to fire while sprinting with the shotgun.

Oppdatering: 3. apr. @ 21.30

Try adding automatic Workshop updates

Oppdatering: 27. sep. 2024 @ 12.34

Rework recoil to behave better with latency

Oppdatering: 5. sep. 2024 @ 11.32

Account for player viewpunch angle when getting player shoot direction

Oppdatering: 5. sep. 2024 @ 8.39

Filter fix, and some fixes to allow Seat Weaponiser II to function a bit better

Oppdatering: 5. sep. 2024 @ 7.42

Add thecraftianman's recoil/FOV fixes
New hybrid trace to help with hit registration at close distances, they still deal ACF damage but only if the entity that would be hit is compatible with ACF damage; if this fails it will default to firing an ACF bullet
Rebalance/fix for AMR/Bazooka/Panzerschreck

Oppdatering: 16. juli 2024 @ 9.34

Fix an obscure error, and some whitespace removal

Oppdatering: 8. juli 2024 @ 10.01

- Removed unused model files
- Added weapon models that were removed from ACF-3

Oppdatering: 31. mai 2023 @ 17.03

Giant enemy bug squashed!
Finally fixed a long standing issue that only rarely occurred, where the client would sometimes not catch a variable update telling them a weapon is automatic, so it would look like the weapon only fired once and only recoil once, while the weapon is in fact still firing on the serverside.

Oppdatering: 30. jan. 2023 @ 15.56

Mostly moved away from soundscripts, for the weapons that don't have them packed
Also added prefixes to existing sounds to recreate what those scripts provided