Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Cruel Simpleton
目前顯示第 1-10 項,共 16 項
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更新:5 月 30 日 @ 上午 10:42
eXish 發表

Contrib. [eXish]
- Fixed rule 7 on a TP autosolve not checking for strikes properly

更新:2024 年 8 月 3 日 @ 下午 8:29
eXish 發表

Contrib. [eXish]
- Added a frame of delay between multiple presses on TP to allow for TP to detect if a strike occurred midway

更新:2024 年 4 月 22 日 @ 上午 10:17
eXish 發表

Contrib. [eXish]
- Recoded rule 4's hold processing to hopefully fix the infinite holding issue some people have

更新:2024 年 3 月 28 日 @ 上午 10:48
eXish 發表

Contrib. [eXish]
- Attempt to fix issue of the hold checker not incrementing time properly by changing it from the frame dependent Update to the frame independent FixedUpdate
- Made it so the holding logging line doesn't appear in game

更新:2023 年 12 月 11 日 @ 上午 8:46
Hawker 發表

Added another TP handler message for invalid commands

更新:2023 年 10 月 4 日 @ 上午 11:34

TP: Added fail safe for when the "press" command is sent with no number

更新:2023 年 9 月 27 日 @ 上午 10:47

Fixed a bug where 2 strikes are given if a wrong answer is inputted on rule 8

更新:2023 年 9 月 2 日 @ 下午 1:25

Fixed morse and black hole tp

更新:2023 年 8 月 18 日 @ 上午 4:35

TP black hole input only strikes once when not expected

更新:2023 年 8 月 6 日 @ 下午 11:39

Fixed tp bug when morse is not expected, but submitted