Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Cruel Simpleton
Mostrando 1-10 de 16 aportaciones
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Actualización: 30 MAY a las 10:42
por eXish

Contrib. [eXish]
- Fixed rule 7 on a TP autosolve not checking for strikes properly

Actualización: 3 AGO 2024 a las 20:29
por eXish

Contrib. [eXish]
- Added a frame of delay between multiple presses on TP to allow for TP to detect if a strike occurred midway

Actualización: 22 ABR 2024 a las 10:17
por eXish

Contrib. [eXish]
- Recoded rule 4's hold processing to hopefully fix the infinite holding issue some people have

Actualización: 28 MAR 2024 a las 10:48
por eXish

Contrib. [eXish]
- Attempt to fix issue of the hold checker not incrementing time properly by changing it from the frame dependent Update to the frame independent FixedUpdate
- Made it so the holding logging line doesn't appear in game

Actualización: 11 DIC 2023 a las 8:46
por Hawker

Added another TP handler message for invalid commands

Actualización: 4 OCT 2023 a las 11:34

TP: Added fail safe for when the "press" command is sent with no number

Actualización: 27 SEP 2023 a las 10:47

Fixed a bug where 2 strikes are given if a wrong answer is inputted on rule 8

Actualización: 2 SEP 2023 a las 13:25

Fixed morse and black hole tp

Actualización: 18 AGO 2023 a las 4:35

TP black hole input only strikes once when not expected

Actualización: 6 AGO 2023 a las 23:39

Fixed tp bug when morse is not expected, but submitted