Dwarf Fortress

Dwarf Fortress

Bit of Diversity
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Uppdatering: 2 feb, 2023 @ 19:57

added the bloodsucking nightwing and four-armed manera, creatures I missed intially

Uppdatering: 17 jan, 2023 @ 13:32

fixed syntax, for real this time i hope

Uppdatering: 13 jan, 2023 @ 8:58

Syntax update

Uppdatering: 3 jan, 2023 @ 10:56

Split off the civs to a submod, because they are kind of a distinct idea and also seem to be the only really buggy part of the mod.

Uppdatering: 3 jan, 2023 @ 10:21

Split off the civs to a submod, because they are kind of a distinct idea and also seem to be the only really buggy part of the mod.

Uppdatering: 25 dec, 2022 @ 10:15

Molemarians now shorter lived and learn a bit faster. They also have a higher population per site and lesser spread in general. Hopefully this limits them enough, but I still might have to make larger changes to them.

Uppdatering: 25 dec, 2022 @ 10:11

Steel Citadels now hate nature more, only settling on mountains and deserts. Stopped Cave Dwellers from spawing on tundra so they stop ending up on half a dozen arctic islands instead of anywhere else.

Uppdatering: 23 dec, 2022 @ 15:47

Steel Citadels now hate nature more, only settling on mountains and deserts. Stopped Cave Dwellers from spawing on tundra so they stop ending up on half a dozen arctic islands instead of anywhere else.

Uppdatering: 22 dec, 2022 @ 13:07

Uppdatering: 22 dec, 2022 @ 13:06

Various minor bug fixes. Made somewhat more stable. Molemarians now more rampant in their slaving, leading to more wars. Still seems to cause inexplicable rare crashes on worldgen, I can't find any paticular reason.