Dwarf Fortress
Bit of Diversity
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Обновление: 2 февр. 2023 в 19:57

added the bloodsucking nightwing and four-armed manera, creatures I missed intially

Обновление: 17 ян. 2023 в 13:32

fixed syntax, for real this time i hope

Обновление: 13 ян. 2023 в 8:58

Syntax update

Обновление: 3 ян. 2023 в 10:56

Split off the civs to a submod, because they are kind of a distinct idea and also seem to be the only really buggy part of the mod.

Обновление: 3 ян. 2023 в 10:21

Split off the civs to a submod, because they are kind of a distinct idea and also seem to be the only really buggy part of the mod.

Обновление: 25 дек. 2022 в 10:15

Molemarians now shorter lived and learn a bit faster. They also have a higher population per site and lesser spread in general. Hopefully this limits them enough, but I still might have to make larger changes to them.

Обновление: 25 дек. 2022 в 10:11

Steel Citadels now hate nature more, only settling on mountains and deserts. Stopped Cave Dwellers from spawing on tundra so they stop ending up on half a dozen arctic islands instead of anywhere else.

Обновление: 23 дек. 2022 в 15:47

Steel Citadels now hate nature more, only settling on mountains and deserts. Stopped Cave Dwellers from spawing on tundra so they stop ending up on half a dozen arctic islands instead of anywhere else.

Обновление: 22 дек. 2022 в 13:07

Обновление: 22 дек. 2022 в 13:06

Various minor bug fixes. Made somewhat more stable. Molemarians now more rampant in their slaving, leading to more wars. Still seems to cause inexplicable rare crashes on worldgen, I can't find any paticular reason.