Dwarf Fortress

Dwarf Fortress

Bit of Diversity
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Update: 2 feb 2023 om 19:57

added the bloodsucking nightwing and four-armed manera, creatures I missed intially

Update: 17 jan 2023 om 13:32

fixed syntax, for real this time i hope

Update: 13 jan 2023 om 8:58

Syntax update

Update: 3 jan 2023 om 10:56

Split off the civs to a submod, because they are kind of a distinct idea and also seem to be the only really buggy part of the mod.

Update: 3 jan 2023 om 10:21

Split off the civs to a submod, because they are kind of a distinct idea and also seem to be the only really buggy part of the mod.

Update: 25 dec 2022 om 10:15

Molemarians now shorter lived and learn a bit faster. They also have a higher population per site and lesser spread in general. Hopefully this limits them enough, but I still might have to make larger changes to them.

Update: 25 dec 2022 om 10:11

Steel Citadels now hate nature more, only settling on mountains and deserts. Stopped Cave Dwellers from spawing on tundra so they stop ending up on half a dozen arctic islands instead of anywhere else.

Update: 23 dec 2022 om 15:47

Steel Citadels now hate nature more, only settling on mountains and deserts. Stopped Cave Dwellers from spawing on tundra so they stop ending up on half a dozen arctic islands instead of anywhere else.

Update: 22 dec 2022 om 13:07

Update: 22 dec 2022 om 13:06

Various minor bug fixes. Made somewhat more stable. Molemarians now more rampant in their slaving, leading to more wars. Still seems to cause inexplicable rare crashes on worldgen, I can't find any paticular reason.