Dwarf Fortress

Dwarf Fortress

Bit of Diversity
Viser 1–10 av 18 bidrag
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Oppdatering: 2. feb. 2023 @ 19.57

added the bloodsucking nightwing and four-armed manera, creatures I missed intially

Oppdatering: 17. jan. 2023 @ 13.32

fixed syntax, for real this time i hope

Oppdatering: 13. jan. 2023 @ 8.58

Syntax update

Oppdatering: 3. jan. 2023 @ 10.56

Split off the civs to a submod, because they are kind of a distinct idea and also seem to be the only really buggy part of the mod.

Oppdatering: 3. jan. 2023 @ 10.21

Split off the civs to a submod, because they are kind of a distinct idea and also seem to be the only really buggy part of the mod.

Oppdatering: 25. des. 2022 @ 10.15

Molemarians now shorter lived and learn a bit faster. They also have a higher population per site and lesser spread in general. Hopefully this limits them enough, but I still might have to make larger changes to them.

Oppdatering: 25. des. 2022 @ 10.11

Steel Citadels now hate nature more, only settling on mountains and deserts. Stopped Cave Dwellers from spawing on tundra so they stop ending up on half a dozen arctic islands instead of anywhere else.

Oppdatering: 23. des. 2022 @ 15.47

Steel Citadels now hate nature more, only settling on mountains and deserts. Stopped Cave Dwellers from spawing on tundra so they stop ending up on half a dozen arctic islands instead of anywhere else.

Oppdatering: 22. des. 2022 @ 13.07

Oppdatering: 22. des. 2022 @ 13.06

Various minor bug fixes. Made somewhat more stable. Molemarians now more rampant in their slaving, leading to more wars. Still seems to cause inexplicable rare crashes on worldgen, I can't find any paticular reason.