Total War: WARHAMMER III

Total War: WARHAMMER III

Be'lakor Gate Fix (UPDATE: AI Rift Mechanics)
Showing 1-10 of 23 entries
< 1  2  3 >
Update: Sep 8 @ 9:59am

Corrected AI rift targeting logic to not include his own vassals

Update: Apr 14 @ 9:31am

Edited FTFY script to include generals armies should now be 'unstuck'

Update: Apr 14 @ 9:09am

Moved the invasion mechanic to start at turn 10

Update: Jan 31 @ 9:37am

Incorporated FTFY's Unstuck script, should solve the armies getting stuck on one another. I'm debating on making his armies upkeep free... because he begins to essentially disintergrate from cash flow issues

Update: Jan 31 @ 8:28am

Tweaked Strength values (haven't fixed the bug yet L0ne)

Update: Jan 27 @ 11:32pm

Update: Jan 27 @ 11:31pm

Update: Jan 27 @ 8:25pm

Update: Jan 27 @ 2:39pm

Update: Jan 27 @ 2:30pm