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报告翻译问题
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2877163852&searchtext=rift
by turn 20 ish he had spawned 3 armies through that portal at once
14 ish he had 2
seems a bit busted, or is it intended?
As for the latter I do know there's a way to remove upkeep. But i'd need to bug another coder for that.
the ai attack gate but thy do not close i have witnessed ai loop attack the same gate multiple turns in a row
But when I turn on this gate mod, somehow it cause script error or something and SCM doesn't work anymore. No more special characters and so on.
Previously, it work for years without any problem before this AI update version.
Do you have version that doesn't add the new AI rift mechanic??
Also He seem to have Gandhi's extreme level of aggression.
in RPFM it's here:
-- Spawn logic
if data.duration == 1 then
out("DEBUG: Turn 1 - Creating countdown marker for turn 2")
create_countdown_marker(rift_key, 2, 1)
elseif data.duration == 2 then
out("DEBUG: Turn 2 - Spawning initial army (10 units)")
spawn_rift_army(rift_key, 10)
elseif data.duration == 6 then
out("DEBUG: Turn 6 - Creating countdown marker for turn 5 and spawning 20-unit army")
If the AI controls Be'lakor, it will spawn progressively stronger armies to defend the rifts.
I might have to make a custom teleport gate for a few provinces and move the gate from Vanilla's co-ordinates
ty