XCOM 2
A Requiem For Man: The Requiem Legion
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Opdatering: 11. aug. kl. 8:23

Further endgame balance tweaking

Opdatering: 11. aug. kl. 1:54

Forgot to ship updated localization, whoops

Opdatering: 11. aug. kl. 1:52

A pretty major rebalancing/tweaks of a large portion of enemies.
A bit less alphastrikey overall.

Opdatering: 9. aug. kl. 15:32

Animation updates

Opdatering: 6. aug. kl. 12:05

Tweaked how crucible of light handles calculations

Opdatering: 5. aug. kl. 10:55

Fixed a bug in hardmode that could result in a regeneration effect reviving dead units

Opdatering: 4. aug. kl. 23:23

Tweaked a few underlying calculations that didn't always work quite right under very specific circumstances most players would never encounter.

Opdatering: 2. aug. kl. 10:20

Mod<>Mod Compatibility: Fixed an issue that could cause the RSRS to rebuild pods that DABFL had modified, due to pod info post-DABFL modification not matching the info the stored in te mission manager.

Opdatering: 31. juli kl. 0:10

small bug fix

Opdatering: 23. juli kl. 12:25

Small code updates