Stellaris
Combat Tweaks & Custom Edits for Real Space
Se afișează 101-110 din 147 intrări
< 1 ... 9  10  11  12  13 ... 15 >
Actualizare: 21 dec. 2024 @ 16:58

Actualizare: 21 dec. 2024 @ 16:50

Actualizare: 21 dec. 2024 @ 16:47

Actualizare: 21 dec. 2024 @ 16:14

Actualizare: 21 dec. 2024 @ 11:18

- Reverted changes to special projects and fallen empires needing a lower fleet power value to awaken, as the vanilla values are much more reachable now and much more appropriate, especially for how powerful fallen/awakened empires are in this mod.

Actualizare: 21 dec. 2024 @ 9:32

- Increased fleet power exponent back to 0.55.
- Decreased mia time to 0.45.

Actualizare: 20 dec. 2024 @ 14:41

Actualizare: 18 dec. 2024 @ 14:47

- Increased diplo weight from fleet power to a factor of 1.
- decreased mia time multiplier to 0.55.
- Set ships to engage with targets when within 75% of their max range.
- Removed torpedo_1 tech as a requirement for torpedo combat computers.

Actualizare: 17 dec. 2024 @ 16:16

Actualizare: 16 dec. 2024 @ 17:21