Stellaris

Stellaris

Combat Tweaks & Custom Edits for Real Space
Zobrazuje se 101–110 z 147 položek
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Aktualizace: 21. pro. 2024 v 16.58
provedl HungryEye

Aktualizace: 21. pro. 2024 v 16.50
provedl HungryEye

Aktualizace: 21. pro. 2024 v 16.47
provedl HungryEye

Aktualizace: 21. pro. 2024 v 16.14
provedl HungryEye

Aktualizace: 21. pro. 2024 v 11.18
provedl HungryEye

- Reverted changes to special projects and fallen empires needing a lower fleet power value to awaken, as the vanilla values are much more reachable now and much more appropriate, especially for how powerful fallen/awakened empires are in this mod.

Aktualizace: 21. pro. 2024 v 9.32
provedl HungryEye

- Increased fleet power exponent back to 0.55.
- Decreased mia time to 0.45.

Aktualizace: 20. pro. 2024 v 14.41
provedl HungryEye

Aktualizace: 18. pro. 2024 v 14.47
provedl HungryEye

- Increased diplo weight from fleet power to a factor of 1.
- decreased mia time multiplier to 0.55.
- Set ships to engage with targets when within 75% of their max range.
- Removed torpedo_1 tech as a requirement for torpedo combat computers.

Aktualizace: 17. pro. 2024 v 16.16
provedl HungryEye

Aktualizace: 16. pro. 2024 v 17.21
provedl HungryEye