Total War: ROME REMASTERED

Total War: ROME REMASTERED

Rome Expanded
Mostrando 81-90 de 186 aportaciones
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Actualización: 5 FEB 2024 a las 18:14
por JaceX

Remove the last script change that started causing crashes

Actualización: 4 FEB 2024 a las 20:02
por JaceX

Change up script to kill off factions that lose their faction leaders

Actualización: 3 FEB 2024 a las 18:50
por JaceX

Fix a few settlement views (Judea, Pontus, Bithynia) that were CTDing due to a missing model

Actualización: 3 FEB 2024 a las 14:58
por JaceX

Update defensive AI to be less defensive, update AI battle formations to be more flexible on the attack, change how hording works so that the AI is likely to hop around the world, fix some Roman recruitment options for cities before Marian reforms, change up mercenary recruitment so that when professional soldiers become more common, factions will prefer professional troops over mercenary ones.

Actualización: 29 ENE 2024 a las 20:54
por JaceX

Upload AI formations to fit better within blocks. Add marian reforms change so that marian reforms requires 5 huge cities to be owned by Roman factions (or to occur in 107BC per history).

Actualización: 28 ENE 2024 a las 20:30
por JaceX

Updated battle AI personalities and AI battle formations to improve overall battle experience.

Actualización: 28 ENE 2024 a las 14:58
por JaceX

Add 10 AI battle formations for small unit formations (less than 10)

Actualización: 27 ENE 2024 a las 13:19
por JaceX

Adding updated battle formations. Tested for a few days. I like the movement of troops now. Haven't tested sieges/ambushes/bridge battles.

Actualización: 25 ENE 2024 a las 17:37
por JaceX

Rebuilt the AI battle formations from nearly scratch. Adjusted the battle AI logic again. Everything is WIP.

Actualización: 21 ENE 2024 a las 13:09
por JaceX

Testing vanilla formations for now.