Total War: ROME REMASTERED

Total War: ROME REMASTERED

Rome Expanded
Ergebnisse 81–90 von 186
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Update: 5. Feb. 2024 um 18:14
von JaceX

Remove the last script change that started causing crashes

Update: 4. Feb. 2024 um 20:02
von JaceX

Change up script to kill off factions that lose their faction leaders

Update: 3. Feb. 2024 um 18:50
von JaceX

Fix a few settlement views (Judea, Pontus, Bithynia) that were CTDing due to a missing model

Update: 3. Feb. 2024 um 14:58
von JaceX

Update defensive AI to be less defensive, update AI battle formations to be more flexible on the attack, change how hording works so that the AI is likely to hop around the world, fix some Roman recruitment options for cities before Marian reforms, change up mercenary recruitment so that when professional soldiers become more common, factions will prefer professional troops over mercenary ones.

Update: 29. Jan. 2024 um 20:54
von JaceX

Upload AI formations to fit better within blocks. Add marian reforms change so that marian reforms requires 5 huge cities to be owned by Roman factions (or to occur in 107BC per history).

Update: 28. Jan. 2024 um 20:30
von JaceX

Updated battle AI personalities and AI battle formations to improve overall battle experience.

Update: 28. Jan. 2024 um 14:58
von JaceX

Add 10 AI battle formations for small unit formations (less than 10)

Update: 27. Jan. 2024 um 13:19
von JaceX

Adding updated battle formations. Tested for a few days. I like the movement of troops now. Haven't tested sieges/ambushes/bridge battles.

Update: 25. Jan. 2024 um 17:37
von JaceX

Rebuilt the AI battle formations from nearly scratch. Adjusted the battle AI logic again. Everything is WIP.

Update: 21. Jan. 2024 um 13:09
von JaceX

Testing vanilla formations for now.