Total War: ROME REMASTERED

Total War: ROME REMASTERED

Rome Expanded
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Actualización: 8 DIC 2023 a las 20:08
por JaceX

Update to increase agent limits back to what it was before, created a native traditions building to allow users to see the religion boosts from native cultures (assimilation takes time), modify general recruitment time to 3 turns to prevent general spam (overpowered), add new fort/watchtower graphics from ViolentAtmospheres, adjusted Spartan generals to be better, to cost more, to require less upkeep, and to be available in custom battles.

Actualización: 8 DIC 2023 a las 16:52
por JaceX

Update with new way to handle native religion and up general recruitment time so that people don't spam generals

Actualización: 7 DIC 2023 a las 17:13
por JaceX

Modify the traits file to keep save games intact.

Actualización: 7 DIC 2023 a las 14:22
por JaceX

Update Roman AI, adjust native religion to help AI out since they don't know how to navigate it, and add bankruptcy AI buff.

Actualización: 6 DIC 2023 a las 21:21
por JaceX

Fix campaign graphics issues. Fix borders.

Actualización: 6 DIC 2023 a las 10:59
por JaceX

Rome is hell. You asked for this.

Actualización: 5 DIC 2023 a las 22:09
por JaceX

Re-add campaign script with events and protectorate relationships, add a few new units, add battle formations that improve cavalry AI, tweak cavalry AI settings, add some names, slight descr_strat adjustments, minor adjustments to AI recruitment, removed peasants for AI so that they don't recruit them - may change this with recruitment offsets instead, random other bits and pieces.

Actualización: 28 NOV 2023 a las 10:52
por JaceX

Fixed? Forts naming convention.

Actualización: 26 NOV 2023 a las 7:14
por JaceX

Removing campaign script again

Actualización: 25 NOV 2023 a las 17:25
por JaceX

Update the descr_strat to fix a couple of family trees