Total War: ROME REMASTERED

Total War: ROME REMASTERED

Rome Expanded
131-140 van 186 items weergegeven
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Update: 8 dec 2023 om 20:08
door JaceX

Update to increase agent limits back to what it was before, created a native traditions building to allow users to see the religion boosts from native cultures (assimilation takes time), modify general recruitment time to 3 turns to prevent general spam (overpowered), add new fort/watchtower graphics from ViolentAtmospheres, adjusted Spartan generals to be better, to cost more, to require less upkeep, and to be available in custom battles.

Update: 8 dec 2023 om 16:52
door JaceX

Update with new way to handle native religion and up general recruitment time so that people don't spam generals

Update: 7 dec 2023 om 17:13
door JaceX

Modify the traits file to keep save games intact.

Update: 7 dec 2023 om 14:22
door JaceX

Update Roman AI, adjust native religion to help AI out since they don't know how to navigate it, and add bankruptcy AI buff.

Update: 6 dec 2023 om 21:21
door JaceX

Fix campaign graphics issues. Fix borders.

Update: 6 dec 2023 om 10:59
door JaceX

Rome is hell. You asked for this.

Update: 5 dec 2023 om 22:09
door JaceX

Re-add campaign script with events and protectorate relationships, add a few new units, add battle formations that improve cavalry AI, tweak cavalry AI settings, add some names, slight descr_strat adjustments, minor adjustments to AI recruitment, removed peasants for AI so that they don't recruit them - may change this with recruitment offsets instead, random other bits and pieces.

Update: 28 nov 2023 om 10:52
door JaceX

Fixed? Forts naming convention.

Update: 26 nov 2023 om 7:14
door JaceX

Removing campaign script again

Update: 25 nov 2023 om 17:25
door JaceX

Update the descr_strat to fix a couple of family trees