Total War: ROME REMASTERED

Total War: ROME REMASTERED

Rome Expanded
131–140 из 186
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Обновление: 8 дек. 2023 г. в 20:08
автор: JaceX

Update to increase agent limits back to what it was before, created a native traditions building to allow users to see the religion boosts from native cultures (assimilation takes time), modify general recruitment time to 3 turns to prevent general spam (overpowered), add new fort/watchtower graphics from ViolentAtmospheres, adjusted Spartan generals to be better, to cost more, to require less upkeep, and to be available in custom battles.

Обновление: 8 дек. 2023 г. в 16:52
автор: JaceX

Update with new way to handle native religion and up general recruitment time so that people don't spam generals

Обновление: 7 дек. 2023 г. в 17:13
автор: JaceX

Modify the traits file to keep save games intact.

Обновление: 7 дек. 2023 г. в 14:22
автор: JaceX

Update Roman AI, adjust native religion to help AI out since they don't know how to navigate it, and add bankruptcy AI buff.

Обновление: 6 дек. 2023 г. в 21:21
автор: JaceX

Fix campaign graphics issues. Fix borders.

Обновление: 6 дек. 2023 г. в 10:59
автор: JaceX

Rome is hell. You asked for this.

Обновление: 5 дек. 2023 г. в 22:09
автор: JaceX

Re-add campaign script with events and protectorate relationships, add a few new units, add battle formations that improve cavalry AI, tweak cavalry AI settings, add some names, slight descr_strat adjustments, minor adjustments to AI recruitment, removed peasants for AI so that they don't recruit them - may change this with recruitment offsets instead, random other bits and pieces.

Обновление: 28 ноя. 2023 г. в 10:52
автор: JaceX

Fixed? Forts naming convention.

Обновление: 26 ноя. 2023 г. в 7:14
автор: JaceX

Removing campaign script again

Обновление: 25 ноя. 2023 г. в 17:25
автор: JaceX

Update the descr_strat to fix a couple of family trees