Total War: ROME REMASTERED

Total War: ROME REMASTERED

Rome Expanded
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Actualización: 28 DIC 2023 a las 23:09
por JaceX

Fix some missing textures for rebel romans and rebel carthage that may have been causing CTDs. Add rebel parthia and rebel judea. Add extensive campaign scripting.

Actualización: 25 DIC 2023 a las 19:38
por JaceX

Remove debug script

Actualización: 25 DIC 2023 a las 19:20
por JaceX

Reduce turns to recruit wolf warriors, increase charge damage to reflect their shock cavalry role.

Actualización: 25 DIC 2023 a las 10:41
por JaceX

Fixed minor localization issues for Russian, Chinese, and German languages.

Actualización: 25 DIC 2023 a las 10:18
por JaceX

Major save breaking update. Adds 2 rebel factions. Makes all factions hordes (so that if a faction with armies in the field dies, they still persist). Added/fixed several units (mainly to Thracian/Dacian factions). Various other changes.

Actualización: 18 DIC 2023 a las 13:12
por JaceX

Minor unit card and unit model fixes

Actualización: 16 DIC 2023 a las 20:07
por JaceX

Minor update to spartan generals to make them more expensive to match their stats, minor update to faction relations to make certain factions more aggressive/friendly towards one another, minor update to native building to make revolts for AI less likely, minor update to campaign to free up Roman factions from not attacking Italic city states and to turn off rebelling characters as this mostly impacted AI armies only.

Actualización: 13 DIC 2023 a las 2:07
por JaceX

Moved the religion bonus from Traditions building to script so that official religion will be dictated by player. Added localisation for Traditions building for German. Adjusted battle formations a bit more.

Actualización: 12 DIC 2023 a las 13:20
por JaceX

Remove Violent Atmosphere's graphics (players requested this), perform some major battle AI formation updates, use new custom borders, slight campaign AI adjustment to Cyrenaica.

Actualización: 8 DIC 2023 a las 23:21
por JaceX

Remove Native buildings from villages (they are built via script anyway)