Total War: ROME REMASTERED

Total War: ROME REMASTERED

Rome Expanded
Ergebnisse 131–140 von 186
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Update: 8. Dez. 2023 um 20:08
von JaceX

Update to increase agent limits back to what it was before, created a native traditions building to allow users to see the religion boosts from native cultures (assimilation takes time), modify general recruitment time to 3 turns to prevent general spam (overpowered), add new fort/watchtower graphics from ViolentAtmospheres, adjusted Spartan generals to be better, to cost more, to require less upkeep, and to be available in custom battles.

Update: 8. Dez. 2023 um 16:52
von JaceX

Update with new way to handle native religion and up general recruitment time so that people don't spam generals

Update: 7. Dez. 2023 um 17:13
von JaceX

Modify the traits file to keep save games intact.

Update: 7. Dez. 2023 um 14:22
von JaceX

Update Roman AI, adjust native religion to help AI out since they don't know how to navigate it, and add bankruptcy AI buff.

Update: 6. Dez. 2023 um 21:21
von JaceX

Fix campaign graphics issues. Fix borders.

Update: 6. Dez. 2023 um 10:59
von JaceX

Rome is hell. You asked for this.

Update: 5. Dez. 2023 um 22:09
von JaceX

Re-add campaign script with events and protectorate relationships, add a few new units, add battle formations that improve cavalry AI, tweak cavalry AI settings, add some names, slight descr_strat adjustments, minor adjustments to AI recruitment, removed peasants for AI so that they don't recruit them - may change this with recruitment offsets instead, random other bits and pieces.

Update: 28. Nov. 2023 um 10:52
von JaceX

Fixed? Forts naming convention.

Update: 26. Nov. 2023 um 7:14
von JaceX

Removing campaign script again

Update: 25. Nov. 2023 um 17:25
von JaceX

Update the descr_strat to fix a couple of family trees