Total War: ROME REMASTERED

Total War: ROME REMASTERED

Rome Expanded
Ergebnisse 111–120 von 186
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Update: 1. Jan. 2024 um 13:27
von JaceX

Add more religion handling for traits

Update: 1. Jan. 2024 um 11:50
von JaceX

Add more generals to the Diadochi, Cyrene, and Athens.

Update: 1. Jan. 2024 um 1:15
von JaceX

Remove the truesky file that was causing weird graphical glitches in the sky.

Update: 31. Dez. 2023 um 23:22
von JaceX

Removed hording from rebel factions since they start off as hordes and are re_emergent. They come back after death, like Jebus.

Update: 31. Dez. 2023 um 21:52
von JaceX

Fix a horde bug that was causing CTD for a specific faction. Add more generals to Macedon, Egypt, and Seleucids to beef them up a little bit as they tend to get eaten up by their smaller neighbors. Add a dozen character names.

Update: 30. Dez. 2023 um 23:45
von JaceX

Removed native religion from script, added it back to natives building (now uses the negative bonus). Modified traits trigger to add religion to rebel faction faction leaders.

Update: 30. Dez. 2023 um 21:37
von JaceX

Modify the descr_senate to allow more changeability, some historical some gamified, so that players can get a chance to get into the Adirim. Change up the senate localization so that it shows both Roman and Carthaginian definitions.

Update: 30. Dez. 2023 um 18:54
von JaceX

Fix campaign script

Update: 30. Dez. 2023 um 12:11
von JaceX

Fix 20 factions heir issues. Change up how non-family generals are spawned at game start. This now allows for the family tree to only show important family members, non-royal family members will now just be generals and incapable of inheritance. Save compatible.

Update: 29. Dez. 2023 um 22:14
von JaceX

Fixed an issue with Cyrene's family tree. Also added player spawn scripts for 4boss.