Space Engineers

Space Engineers

MES+AiEnabled Mainframe Organised Domination Systems
Se afișează 1-10 din 11 intrări
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Actualizare: 24 oct. @ 0:13

- Removed jump drive inhibitors, at some point the Broadcast/AoE differential changed from a few km to potentially 30+

Actualizare: 4 oct. 2022 @ 5:29

MODS Spider King now uses threat score minimum correctly :p

Actualizare: 2 oct. 2022 @ 1:16

Added Jump Pursuit.

Actualizare: 23 sept. 2022 @ 4:21

Threat scores updated using my formula below (threat score capped at 1500)

(Spawngroup threat score points per weapon)

SG Gatling Gun (35)
SG Rocket Launcher (45)
SG Autocannon (55)
SG Assault Cannon (65)
SG Railgun (100)

SG Gatling Turret (30)
SG Missile Turret (40)
SG Autocannon Turret (50)
SG Assault Cannon Turret (60)

LG Rocket Launcher (90)
LG Artillery (130)
LG Railgun (250)

LG Interior Turret (0)
LG Gatling Turret (80)
LG Missile Turret (90)
LG Assault Cannon Turret (110)
LG Artillery Turret (180)

Actualizare: 18 sept. 2022 @ 19:23

Combat Phase compatibility update.

Actualizare: 19 iun. 2022 @ 20:24

Fix for MaxGravity tag.

Actualizare: 5 febr. 2022 @ 15:29

Actualizare: 3 febr. 2022 @ 11:41

Actualizare: 26 ian. 2022 @ 15:18

Actualizare: 11 ian. 2022 @ 23:10

Increased Spider, Spider King, Light Cruiser, Cruiser and Heavy Cruiser threat score minimums by 300. Noticed from my own playthrough they tended to obilterate everything else at a similar level. :)