Stellaris

Stellaris

[Deprecated] Leader Traits: Enhanced Randomisation
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Uppdatering: 9 maj, 2023 @ 14:45

6.0.1 Mark as deprecated

Uppdatering: 15 mar, 2023 @ 0:23

6.0.0 Update for Stellaris version 3.7 "Canis Minor"

  • Support new scientist Archaeostudies expertise
  • Support new Trickster variant introduced with First Contact

Uppdatering: 5 mar, 2023 @ 21:34

5.2.0 Match criteria for randomizing Trait: Iron Fist with the requirements on the trait itself (no gestalts; must allow slavery or have a percent-enslaved modifier or have at least one enslaved species)

Uppdatering: 9 jan, 2023 @ 19:37

5.1.0 Add a compatibility trigger for other mods to check whether this one is active

Uppdatering: 28 dec, 2022 @ 13:52

5.0.1 Remove event trigger from on_debris_scavenged_and_researched - it doesn't have a reference to the science vessel that interacted with the debris

Uppdatering: 15 dec, 2022 @ 4:51

5.0.0 Update for Stellaris version 3.6 "Orion" (and changes from version 3.5 "Fornax")

  • Add randomisation support for the new Mindful scientist trait
  • Unity generation traits are now based on species (normal/machine/hive) rather than authority - that was previously required because of empire-specific job boosts before the Unity rework

Uppdatering: 12 maj, 2022 @ 12:11

4.0.0 Update for Stellaris version 3.4 "Cepheus" - use memory optimization feature for effects and triggers

Uppdatering: 24 feb, 2022 @ 18:23

3.0.0 Update for Stellaris version 3.3.0 "Libra" - integrate underlying changes from the base game

Uppdatering: 15 dec, 2021 @ 18:34

2.2.1 Fix bug with Clone Soldier handling - was improperly adding the trait when it should have been removed instead

Uppdatering: 22 nov, 2021 @ 22:53

2.1.0 Mark a compatible with Stellaris 3.2 "Herbert" - no script changes