Stellaris

Stellaris

[Deprecated] Leader Traits: Enhanced Randomisation
Viser 1–10 av 14 bidrag
< 1  2 >
Oppdatering: 9. mai 2023 @ 14.45

6.0.1 Mark as deprecated

Oppdatering: 15. mars 2023 @ 0.23

6.0.0 Update for Stellaris version 3.7 "Canis Minor"

  • Support new scientist Archaeostudies expertise
  • Support new Trickster variant introduced with First Contact

Oppdatering: 5. mars 2023 @ 21.34

5.2.0 Match criteria for randomizing Trait: Iron Fist with the requirements on the trait itself (no gestalts; must allow slavery or have a percent-enslaved modifier or have at least one enslaved species)

Oppdatering: 9. jan. 2023 @ 19.37

5.1.0 Add a compatibility trigger for other mods to check whether this one is active

Oppdatering: 28. des. 2022 @ 13.52

5.0.1 Remove event trigger from on_debris_scavenged_and_researched - it doesn't have a reference to the science vessel that interacted with the debris

Oppdatering: 15. des. 2022 @ 4.51

5.0.0 Update for Stellaris version 3.6 "Orion" (and changes from version 3.5 "Fornax")

  • Add randomisation support for the new Mindful scientist trait
  • Unity generation traits are now based on species (normal/machine/hive) rather than authority - that was previously required because of empire-specific job boosts before the Unity rework

Oppdatering: 12. mai 2022 @ 12.11

4.0.0 Update for Stellaris version 3.4 "Cepheus" - use memory optimization feature for effects and triggers

Oppdatering: 24. feb. 2022 @ 18.23

3.0.0 Update for Stellaris version 3.3.0 "Libra" - integrate underlying changes from the base game

Oppdatering: 15. des. 2021 @ 18.34

2.2.1 Fix bug with Clone Soldier handling - was improperly adding the trait when it should have been removed instead

Oppdatering: 22. nov. 2021 @ 22.53

2.1.0 Mark a compatible with Stellaris 3.2 "Herbert" - no script changes