Stellaris
[Deprecated] Leader Traits: Enhanced Randomisation
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Aggiornamento: 9 mag 2023, 14:45

6.0.1 Mark as deprecated

Aggiornamento: 15 mar 2023, 0:23

6.0.0 Update for Stellaris version 3.7 "Canis Minor"

  • Support new scientist Archaeostudies expertise
  • Support new Trickster variant introduced with First Contact

Aggiornamento: 5 mar 2023, 21:34

5.2.0 Match criteria for randomizing Trait: Iron Fist with the requirements on the trait itself (no gestalts; must allow slavery or have a percent-enslaved modifier or have at least one enslaved species)

Aggiornamento: 9 gen 2023, 19:37

5.1.0 Add a compatibility trigger for other mods to check whether this one is active

Aggiornamento: 28 dic 2022, 13:52

5.0.1 Remove event trigger from on_debris_scavenged_and_researched - it doesn't have a reference to the science vessel that interacted with the debris

Aggiornamento: 15 dic 2022, 4:51

5.0.0 Update for Stellaris version 3.6 "Orion" (and changes from version 3.5 "Fornax")

  • Add randomisation support for the new Mindful scientist trait
  • Unity generation traits are now based on species (normal/machine/hive) rather than authority - that was previously required because of empire-specific job boosts before the Unity rework

Aggiornamento: 12 mag 2022, 12:11

4.0.0 Update for Stellaris version 3.4 "Cepheus" - use memory optimization feature for effects and triggers

Aggiornamento: 24 feb 2022, 18:23

3.0.0 Update for Stellaris version 3.3.0 "Libra" - integrate underlying changes from the base game

Aggiornamento: 15 dic 2021, 18:34

2.2.1 Fix bug with Clone Soldier handling - was improperly adding the trait when it should have been removed instead

Aggiornamento: 22 nov 2021, 22:53

2.1.0 Mark a compatible with Stellaris 3.2 "Herbert" - no script changes