Barotrauma

Barotrauma

Barotraumatic
Viser 331–340 av 379 bidrag
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Oppdatering: 24. juli 2021 @ 16.16

Endwormhusk removed temporarily until compatibility with Extended Monsters and Huskmod is fixed. EndwormCoral bug fixed (You should of never asked for that one haha, prepare for pain), and made later zones have better enemy variety, harder abyss creatures, and bossfight is improved!

Oppdatering: 23. juli 2021 @ 22.41

The Ultimate Performance Update! Unfortunatly due to baro's engine, the mod has gone under some extreme rebalancing for the sole intent of performance, this sadly means the legacy version of BaroTraumatic is no longer considered stable, but this now is. More Breathing Time, More Dive Time, More Larger enemies. The legacy "nonstop swarm" edition will be sent to BaroTraumatic Nightmare for those still seeking an absolutly endless swarm challenge.

Oppdatering: 21. juli 2021 @ 18.10

Removed immortals due to bug.

Oppdatering: 18. juli 2021 @ 18.11

Abyss creature nerf and more delay added for 3rd biome, Removing Outpost Events to further reduce filesize and frame issues at outpost generation. Please delete and redownload my mod to fix any issues!

Oppdatering: 12. juli 2021 @ 20.55

Balancing dive events to be harder

Oppdatering: 8. juli 2021 @ 19.47

Adding new husked abandoned outpost missions

Oppdatering: 5. juli 2021 @ 8.57

Massive nerfs and implimentation of the intensity system into Barotraumatic for a fairer experience. Legacy "Endless mode" will become available soon.

Oppdatering: 4. juli 2021 @ 21.30

Nerf to the Cold Cavers upon community request to give Breathing room for underprepared crews, but no other biomes recieve these nerfs. also removed unused mission identifiers.

Oppdatering: 3. juli 2021 @ 17.12

Oppdatering: 3. juli 2021 @ 17.11

Sakura's cool artwork!