Barotrauma

Barotrauma

Barotraumatic
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Update: 24 jul 2021 om 16:16

Endwormhusk removed temporarily until compatibility with Extended Monsters and Huskmod is fixed. EndwormCoral bug fixed (You should of never asked for that one haha, prepare for pain), and made later zones have better enemy variety, harder abyss creatures, and bossfight is improved!

Update: 23 jul 2021 om 22:41

The Ultimate Performance Update! Unfortunatly due to baro's engine, the mod has gone under some extreme rebalancing for the sole intent of performance, this sadly means the legacy version of BaroTraumatic is no longer considered stable, but this now is. More Breathing Time, More Dive Time, More Larger enemies. The legacy "nonstop swarm" edition will be sent to BaroTraumatic Nightmare for those still seeking an absolutly endless swarm challenge.

Update: 21 jul 2021 om 18:10

Removed immortals due to bug.

Update: 18 jul 2021 om 18:11

Abyss creature nerf and more delay added for 3rd biome, Removing Outpost Events to further reduce filesize and frame issues at outpost generation. Please delete and redownload my mod to fix any issues!

Update: 12 jul 2021 om 20:55

Balancing dive events to be harder

Update: 8 jul 2021 om 19:47

Adding new husked abandoned outpost missions

Update: 5 jul 2021 om 8:57

Massive nerfs and implimentation of the intensity system into Barotraumatic for a fairer experience. Legacy "Endless mode" will become available soon.

Update: 4 jul 2021 om 21:30

Nerf to the Cold Cavers upon community request to give Breathing room for underprepared crews, but no other biomes recieve these nerfs. also removed unused mission identifiers.

Update: 3 jul 2021 om 17:12

Update: 3 jul 2021 om 17:11

Sakura's cool artwork!