Barotrauma

Barotrauma

Barotraumatic
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Update: Jul 24, 2021 @ 9:35pm

Nerfing Wrecks to reduce lag, considering nestwrecks and trapped wrecks instead of huskspam

Update: Jul 24, 2021 @ 4:16pm

Endwormhusk removed temporarily until compatibility with Extended Monsters and Huskmod is fixed. EndwormCoral bug fixed (You should of never asked for that one haha, prepare for pain), and made later zones have better enemy variety, harder abyss creatures, and bossfight is improved!

Update: Jul 23, 2021 @ 10:41pm

The Ultimate Performance Update! Unfortunatly due to baro's engine, the mod has gone under some extreme rebalancing for the sole intent of performance, this sadly means the legacy version of BaroTraumatic is no longer considered stable, but this now is. More Breathing Time, More Dive Time, More Larger enemies. The legacy "nonstop swarm" edition will be sent to BaroTraumatic Nightmare for those still seeking an absolutly endless swarm challenge.

Update: Jul 21, 2021 @ 6:10pm

Removed immortals due to bug.

Update: Jul 18, 2021 @ 6:11pm

Abyss creature nerf and more delay added for 3rd biome, Removing Outpost Events to further reduce filesize and frame issues at outpost generation. Please delete and redownload my mod to fix any issues!

Update: Jul 12, 2021 @ 8:55pm

Balancing dive events to be harder

Update: Jul 8, 2021 @ 7:47pm

Adding new husked abandoned outpost missions

Update: Jul 5, 2021 @ 8:57am

Massive nerfs and implimentation of the intensity system into Barotraumatic for a fairer experience. Legacy "Endless mode" will become available soon.

Update: Jul 4, 2021 @ 9:30pm

Nerf to the Cold Cavers upon community request to give Breathing room for underprepared crews, but no other biomes recieve these nerfs. also removed unused mission identifiers.

Update: Jul 3, 2021 @ 5:12pm