Barotrauma
Barotraumatic
Affichage des entrées 331-340 sur 382
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Mis à jour le : 3 aout 2021 à 22h16

Nestwreck Beta for cold caverns only, Send feedback please!

Mis à jour le : 31 juil. 2021 à 13h03

Slightly harder in earlier biomes

Mis à jour le : 24 juil. 2021 à 21h35

Nerfing Wrecks to reduce lag, considering nestwrecks and trapped wrecks instead of huskspam

Mis à jour le : 24 juil. 2021 à 16h16

Endwormhusk removed temporarily until compatibility with Extended Monsters and Huskmod is fixed. EndwormCoral bug fixed (You should of never asked for that one haha, prepare for pain), and made later zones have better enemy variety, harder abyss creatures, and bossfight is improved!

Mis à jour le : 23 juil. 2021 à 22h41

The Ultimate Performance Update! Unfortunatly due to baro's engine, the mod has gone under some extreme rebalancing for the sole intent of performance, this sadly means the legacy version of BaroTraumatic is no longer considered stable, but this now is. More Breathing Time, More Dive Time, More Larger enemies. The legacy "nonstop swarm" edition will be sent to BaroTraumatic Nightmare for those still seeking an absolutly endless swarm challenge.

Mis à jour le : 21 juil. 2021 à 18h10

Removed immortals due to bug.

Mis à jour le : 18 juil. 2021 à 18h11

Abyss creature nerf and more delay added for 3rd biome, Removing Outpost Events to further reduce filesize and frame issues at outpost generation. Please delete and redownload my mod to fix any issues!

Mis à jour le : 12 juil. 2021 à 20h55

Balancing dive events to be harder

Mis à jour le : 8 juil. 2021 à 19h47

Adding new husked abandoned outpost missions

Mis à jour le : 5 juil. 2021 à 8h57

Massive nerfs and implimentation of the intensity system into Barotraumatic for a fairer experience. Legacy "Endless mode" will become available soon.