Barotrauma 潜渊症

Barotrauma 潜渊症

BaroTraumatic
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更新于:2021 年 7 月 24 日 下午 9:35

Nerfing Wrecks to reduce lag, considering nestwrecks and trapped wrecks instead of huskspam

更新于:2021 年 7 月 24 日 下午 4:16

Endwormhusk removed temporarily until compatibility with Extended Monsters and Huskmod is fixed. EndwormCoral bug fixed (You should of never asked for that one haha, prepare for pain), and made later zones have better enemy variety, harder abyss creatures, and bossfight is improved!

更新于:2021 年 7 月 23 日 下午 10:41

The Ultimate Performance Update! Unfortunatly due to baro's engine, the mod has gone under some extreme rebalancing for the sole intent of performance, this sadly means the legacy version of BaroTraumatic is no longer considered stable, but this now is. More Breathing Time, More Dive Time, More Larger enemies. The legacy "nonstop swarm" edition will be sent to BaroTraumatic Nightmare for those still seeking an absolutly endless swarm challenge.

更新于:2021 年 7 月 21 日 下午 6:10

Removed immortals due to bug.

更新于:2021 年 7 月 18 日 下午 6:11

Abyss creature nerf and more delay added for 3rd biome, Removing Outpost Events to further reduce filesize and frame issues at outpost generation. Please delete and redownload my mod to fix any issues!

更新于:2021 年 7 月 12 日 下午 8:55

Balancing dive events to be harder

更新于:2021 年 7 月 8 日 下午 7:47

Adding new husked abandoned outpost missions

更新于:2021 年 7 月 5 日 上午 8:57

Massive nerfs and implimentation of the intensity system into Barotraumatic for a fairer experience. Legacy "Endless mode" will become available soon.

更新于:2021 年 7 月 4 日 下午 9:30

Nerf to the Cold Cavers upon community request to give Breathing room for underprepared crews, but no other biomes recieve these nerfs. also removed unused mission identifiers.

更新于:2021 年 7 月 3 日 下午 5:12