Zombie Panic! Source
Classic Frozenheart
กำลังแสดง 1-10 จาก 11 รายการ
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อัปเดต: 15 ธ.ค. 2023 @ 4: 02pm
โดย CIA Man

Classic Frozenheart V5
-It is possible to play this map in testmode now.
-Cleaned up all info_player entities that had obsolete data on them.
-All light entities HDR scale were changed to the new standard (.5).
-Replaced AS balancer with static randomizer.
-Small changes to some objectives.
-Added sprites to lights.
-Fixed lights with wrong skin.

อัปเดต: 14 ก.พ. 2022 @ 11: 00am

-Removed AS zrespawn script

อัปเดต: 6 ก.ย. 2021 @ 2: 38pm

-AS Balance scheme changed (High > 4)
-Add zombie ladder at the docks
-Reduced zombie respawn delay
-Material fixes

อัปเดต: 28 พ.ย. 2020 @ 2: 33pm

-Removed reflective glass in the hotel (Performance was bad and it led to some strange glitches in rare cases)
-Added and changed freeze text from fade in to scan out
-MP3 song 'Frozenheart' is no longer forced on at roundstart
-Added explosives
-Replaced old AS script for zombie respawn delay (Thanks Pikouchu!)

อัปเดต: 14 พ.ย. 2020 @ 1: 03pm

-Put custom materials inside the map file

อัปเดต: 26 ต.ค. 2020 @ 4: 02pm

-Fixed bad addoninfo text

อัปเดต: 20 ต.ค. 2020 @ 9: 39am

-Edited random_def.as file

อัปเดต: 20 ต.ค. 2020 @ 8: 52am

-Updated for ZPS 3.1 release
-AS balancing file redone
-Custom content taken out of the bsp file

อัปเดต: 4 ก.ย. 2020 @ 10: 28pm

-Extend endgame timer before it forces a zombie win in the final objective
-Escape objective now needs 75% of survivors instead of 100% to win a round

อัปเดต: 1 ก.ย. 2020 @ 9: 51am

-Added HDR support
-Workshop screenshots remade in HDR mode
-Added map beacon
-Added gas can viewmodel
-Edited generator beacon
-Remade some playerclips