Zombie Panic! Source

Zombie Panic! Source

Classic Frozenheart
Viser 1–10 av 11 bidrag
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Oppdatering: 15. des. 2023 @ 16.02

Classic Frozenheart V5
-It is possible to play this map in testmode now.
-Cleaned up all info_player entities that had obsolete data on them.
-All light entities HDR scale were changed to the new standard (.5).
-Replaced AS balancer with static randomizer.
-Small changes to some objectives.
-Added sprites to lights.
-Fixed lights with wrong skin.

Oppdatering: 14. feb. 2022 @ 11.00

-Removed AS zrespawn script

Oppdatering: 6. sep. 2021 @ 14.38

-AS Balance scheme changed (High > 4)
-Add zombie ladder at the docks
-Reduced zombie respawn delay
-Material fixes

Oppdatering: 28. nov. 2020 @ 14.33

-Removed reflective glass in the hotel (Performance was bad and it led to some strange glitches in rare cases)
-Added and changed freeze text from fade in to scan out
-MP3 song 'Frozenheart' is no longer forced on at roundstart
-Added explosives
-Replaced old AS script for zombie respawn delay (Thanks Pikouchu!)

Oppdatering: 14. nov. 2020 @ 13.03

-Put custom materials inside the map file

Oppdatering: 26. okt. 2020 @ 16.02

-Fixed bad addoninfo text

Oppdatering: 20. okt. 2020 @ 9.39

-Edited random_def.as file

Oppdatering: 20. okt. 2020 @ 8.52

-Updated for ZPS 3.1 release
-AS balancing file redone
-Custom content taken out of the bsp file

Oppdatering: 4. sep. 2020 @ 22.28

-Extend endgame timer before it forces a zombie win in the final objective
-Escape objective now needs 75% of survivors instead of 100% to win a round

Oppdatering: 1. sep. 2020 @ 9.51

-Added HDR support
-Workshop screenshots remade in HDR mode
-Added map beacon
-Added gas can viewmodel
-Edited generator beacon
-Remade some playerclips