Zombie Panic! Source

Zombie Panic! Source

Classic Frozenheart
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更新于:2023 年 12 月 15 日 下午 4:02
作者:CIA Man

Classic Frozenheart V5
-It is possible to play this map in testmode now.
-Cleaned up all info_player entities that had obsolete data on them.
-All light entities HDR scale were changed to the new standard (.5).
-Replaced AS balancer with static randomizer.
-Small changes to some objectives.
-Added sprites to lights.
-Fixed lights with wrong skin.

更新于:2022 年 2 月 14 日 上午 11:00

-Removed AS zrespawn script

更新于:2021 年 9 月 6 日 下午 2:38

-AS Balance scheme changed (High > 4)
-Add zombie ladder at the docks
-Reduced zombie respawn delay
-Material fixes

更新于:2020 年 11 月 28 日 下午 2:33

-Removed reflective glass in the hotel (Performance was bad and it led to some strange glitches in rare cases)
-Added and changed freeze text from fade in to scan out
-MP3 song 'Frozenheart' is no longer forced on at roundstart
-Added explosives
-Replaced old AS script for zombie respawn delay (Thanks Pikouchu!)

更新于:2020 年 11 月 14 日 下午 1:03

-Put custom materials inside the map file

更新于:2020 年 10 月 26 日 下午 4:02

-Fixed bad addoninfo text

更新于:2020 年 10 月 20 日 上午 9:39

-Edited random_def.as file

更新于:2020 年 10 月 20 日 上午 8:52

-Updated for ZPS 3.1 release
-AS balancing file redone
-Custom content taken out of the bsp file

更新于:2020 年 9 月 4 日 下午 10:28

-Extend endgame timer before it forces a zombie win in the final objective
-Escape objective now needs 75% of survivors instead of 100% to win a round

更新于:2020 年 9 月 1 日 上午 9:51

-Added HDR support
-Workshop screenshots remade in HDR mode
-Added map beacon
-Added gas can viewmodel
-Edited generator beacon
-Remade some playerclips