Total War: WARHAMMER II

Total War: WARHAMMER II

Units and Campaign Rework (S&F)
Viser 81–90 av 157 bidrag
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Oppdatering: 10. sep. 2020 @ 2.14

Spell : Arcane Unfroging added explosion, Overcast effect time decreased(33 to 22)

Oppdatering: 6. sep. 2020 @ 17.04

Harganeth Executioner = Melee Attack decreased 50 to 44

playing both elves, and decided to decrease

regarding I've changed Murderous Mastery passive

Oppdatering: 31. aug. 2020 @ 16.55

Oppdatering: 27. aug. 2020 @ 6.54

following units' Attack Speed changed x1.5

Snikch
Assassin
Master Assassin
Banshe

Oppdatering: 26. aug. 2020 @ 6.33

Oppdatering: 26. aug. 2020 @ 5.44

Oppdatering: 26. aug. 2020 @ 1.39

Oppdatering: 26. aug. 2020 @ 1.35

Soul Stealer = cost decreased 18 to 14

Tempest = now correctly make enemy slow, damage lowered (24:12 to 12:12), cost increased (20,28)

Following Vortex Spells now attract enemy easily

Tempest
Pit of Shades
Purple Sun of Xereus
Black Whirlwind
Krakens Pull

Oppdatering: 25. aug. 2020 @ 2.15

Rune Smith Rune Effect for Entire Force Deleted

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2207104692&searchtext=

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1939013823&searchtext=rune

check these mods

Oppdatering: 24. aug. 2020 @ 9.44

Attack Interval
Vlad, Vanshe, Sigvald = 4 to 2
(They are Duel Infantry. But because of no mount option, they are quite weak in late game melee)

Vlad = AP damage (170:310)
Vansh = Melee Attack cause "Frostbite"(slow enemy)
Sigvald = AP damage (180:340)