Total War: WARHAMMER II

Total War: WARHAMMER II

Units and Campaign Rework (S&F)
Visar 81–90 av 157 poster
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Uppdatering: 10 sep, 2020 @ 2:14

Spell : Arcane Unfroging added explosion, Overcast effect time decreased(33 to 22)

Uppdatering: 6 sep, 2020 @ 17:04

Harganeth Executioner = Melee Attack decreased 50 to 44

playing both elves, and decided to decrease

regarding I've changed Murderous Mastery passive

Uppdatering: 31 aug, 2020 @ 16:55

Uppdatering: 27 aug, 2020 @ 6:54

following units' Attack Speed changed x1.5

Snikch
Assassin
Master Assassin
Banshe

Uppdatering: 26 aug, 2020 @ 6:33

Uppdatering: 26 aug, 2020 @ 5:44

Uppdatering: 26 aug, 2020 @ 1:39

Uppdatering: 26 aug, 2020 @ 1:35

Soul Stealer = cost decreased 18 to 14

Tempest = now correctly make enemy slow, damage lowered (24:12 to 12:12), cost increased (20,28)

Following Vortex Spells now attract enemy easily

Tempest
Pit of Shades
Purple Sun of Xereus
Black Whirlwind
Krakens Pull

Uppdatering: 24 aug, 2020 @ 9:44

Attack Interval
Vlad, Vanshe, Sigvald = 4 to 2
(They are Duel Infantry. But because of no mount option, they are quite weak in late game melee)

Vlad = AP damage (170:310)
Vansh = Melee Attack cause "Frostbite"(slow enemy)
Sigvald = AP damage (180:340)