Total War: WARHAMMER II

Total War: WARHAMMER II

Units and Campaign Rework (S&F)
Zobrazuje se 81–90 z 157 položek
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Aktualizace: 10. zář. 2020 v 2.14

Spell : Arcane Unfroging added explosion, Overcast effect time decreased(33 to 22)

Aktualizace: 6. zář. 2020 v 17.04

Harganeth Executioner = Melee Attack decreased 50 to 44

playing both elves, and decided to decrease

regarding I've changed Murderous Mastery passive

Aktualizace: 31. srp. 2020 v 16.55

Aktualizace: 27. srp. 2020 v 6.54

following units' Attack Speed changed x1.5

Snikch
Assassin
Master Assassin
Banshe

Aktualizace: 26. srp. 2020 v 6.33

Aktualizace: 26. srp. 2020 v 5.44

Aktualizace: 26. srp. 2020 v 1.39

Aktualizace: 26. srp. 2020 v 1.35

Soul Stealer = cost decreased 18 to 14

Tempest = now correctly make enemy slow, damage lowered (24:12 to 12:12), cost increased (20,28)

Following Vortex Spells now attract enemy easily

Tempest
Pit of Shades
Purple Sun of Xereus
Black Whirlwind
Krakens Pull

Aktualizace: 25. srp. 2020 v 2.15

Rune Smith Rune Effect for Entire Force Deleted

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2207104692&searchtext=

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1939013823&searchtext=rune

check these mods

Aktualizace: 24. srp. 2020 v 9.44

Attack Interval
Vlad, Vanshe, Sigvald = 4 to 2
(They are Duel Infantry. But because of no mount option, they are quite weak in late game melee)

Vlad = AP damage (170:310)
Vansh = Melee Attack cause "Frostbite"(slow enemy)
Sigvald = AP damage (180:340)