Total War: WARHAMMER II

Total War: WARHAMMER II

Units and Campaign Rework (S&F)
Viser 91–100 av 157 bidrag
< 1 ... 8  9  10  11  12 ... 16 >
Oppdatering: 24. aug. 2020 @ 2.15

aspiaring champion = melee weapon damage 12:32 (32:12)

Oppdatering: 24. aug. 2020 @ 2.05

fixed sigvalt trait not giving unbreakable to his army

Oppdatering: 23. aug. 2020 @ 15.28

chaso encampment stance now cost 0

Oppdatering: 23. aug. 2020 @ 10.20

tempest = damage is changed to original 24:12 for 11sec, now attract enemy (I over nurffed this before)

revivification crystal = effect time is halfed but heal amount per sec is doubled so tatal healing amount is same

Oppdatering: 23. aug. 2020 @ 10.06

Oppdatering: 22. aug. 2020 @ 22.05

Oppdatering: 20. aug. 2020 @ 14.05

Oppdatering: 20. aug. 2020 @ 14.01

sartosa free company = passive : frenzy
sartosa militia = passive : frenzy, extra powder,
armor piercing projectile 7:12

Oppdatering: 20. aug. 2020 @ 4.31

Oppdatering: 18. aug. 2020 @ 0.38

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2200358855
my Elector Count Units Advance mod added

Swords of Ulric (Swordsmen) = passive ability : Berserk (which norsca berserker has additionally)

Knights of the Everlasting Light (Empire Knights) = weapon effect : Blinded
+ higher Armor Piercing damage (15:15)

Knights of Morr (Empire Knights) = now use lance of Knight of Realm

The Stubborn Bulls (Empire Knights - Greatswords) = missile resistance 30%

The Noble Sons Abroad (Pistoliers) = attribute : Strider

Sootson's Guns (Mortars) = projectile and its explosion is now Armor Piercing damage
+ 20 range added (400)