Total War: WARHAMMER II

Total War: WARHAMMER II

Units and Campaign Rework (S&F)
81-90 van 157 items weergegeven
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Update: 10 sep 2020 om 2:14

Spell : Arcane Unfroging added explosion, Overcast effect time decreased(33 to 22)

Update: 6 sep 2020 om 17:04

Harganeth Executioner = Melee Attack decreased 50 to 44

playing both elves, and decided to decrease

regarding I've changed Murderous Mastery passive

Update: 31 aug 2020 om 16:55

Update: 27 aug 2020 om 6:54

following units' Attack Speed changed x1.5

Snikch
Assassin
Master Assassin
Banshe

Update: 26 aug 2020 om 6:33

Update: 26 aug 2020 om 5:44

Update: 26 aug 2020 om 1:39

Update: 26 aug 2020 om 1:35

Soul Stealer = cost decreased 18 to 14

Tempest = now correctly make enemy slow, damage lowered (24:12 to 12:12), cost increased (20,28)

Following Vortex Spells now attract enemy easily

Tempest
Pit of Shades
Purple Sun of Xereus
Black Whirlwind
Krakens Pull

Update: 25 aug 2020 om 2:15

Rune Smith Rune Effect for Entire Force Deleted

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2207104692&searchtext=

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1939013823&searchtext=rune

check these mods

Update: 24 aug 2020 om 9:44

Attack Interval
Vlad, Vanshe, Sigvald = 4 to 2
(They are Duel Infantry. But because of no mount option, they are quite weak in late game melee)

Vlad = AP damage (170:310)
Vansh = Melee Attack cause "Frostbite"(slow enemy)
Sigvald = AP damage (180:340)