Total War: WARHAMMER II

Total War: WARHAMMER II

Units and Campaign Rework (S&F)
81–90/157 bejegyzés mutatása
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Frissítés: 2020. szept. 10. @ 2:14

Spell : Arcane Unfroging added explosion, Overcast effect time decreased(33 to 22)

Frissítés: 2020. szept. 6. @ 17:04

Harganeth Executioner = Melee Attack decreased 50 to 44

playing both elves, and decided to decrease

regarding I've changed Murderous Mastery passive

Frissítés: 2020. aug. 31. @ 16:55

Frissítés: 2020. aug. 27. @ 6:54

following units' Attack Speed changed x1.5

Snikch
Assassin
Master Assassin
Banshe

Frissítés: 2020. aug. 26. @ 6:33

Frissítés: 2020. aug. 26. @ 5:44

Frissítés: 2020. aug. 26. @ 1:39

Frissítés: 2020. aug. 26. @ 1:35

Soul Stealer = cost decreased 18 to 14

Tempest = now correctly make enemy slow, damage lowered (24:12 to 12:12), cost increased (20,28)

Following Vortex Spells now attract enemy easily

Tempest
Pit of Shades
Purple Sun of Xereus
Black Whirlwind
Krakens Pull

Frissítés: 2020. aug. 25. @ 2:15

Rune Smith Rune Effect for Entire Force Deleted

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2207104692&searchtext=

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1939013823&searchtext=rune

check these mods

Frissítés: 2020. aug. 24. @ 9:44

Attack Interval
Vlad, Vanshe, Sigvald = 4 to 2
(They are Duel Infantry. But because of no mount option, they are quite weak in late game melee)

Vlad = AP damage (170:310)
Vansh = Melee Attack cause "Frostbite"(slow enemy)
Sigvald = AP damage (180:340)