Total War: WARHAMMER II

Total War: WARHAMMER II

Units and Campaign Rework (S&F)
Viser 11–20 av 157 bidrag
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Oppdatering: 14. juli 2021 @ 16.48

-Wild rider = return to vanila (because now there is already great stag knight)
-Bestigor = deleted vanguard deployment
-Gorghon = added attribute : wallbreaker
-Aspect of dread knight = return to vanila
-Wild lore magic = return to vanila

+ fixed rampage tooltip on devolve

Oppdatering: 14. juli 2021 @ 16.44

Oppdatering: 13. juli 2021 @ 20.14

Oppdatering: 13. juli 2021 @ 8.08

Oppdatering: 25. juni 2021 @ 20.23

rat ogre and hellpit abomination attribute : moulder monster restored
hellblaster calibration area increased 7 to 15

Oppdatering: 11. juni 2021 @ 0.10

Hand of glory = melee attack buff 24 to 16
(overcast) = effect range 30m, melee attack buff 24 to 16, reload buff 60 to 40

Oppdatering: 21. mai 2021 @ 17.59

Deepwood Stalker (Swift shiver shard) = projectile range 140

Oppdatering: 24. apr. 2021 @ 16.34

tomb guard = weapon damage non AP 28: AP 14
tomb guard ROR = weapon damage non AP 36: AP 14

Oppdatering: 20. apr. 2021 @ 8.27

Oppdatering: 17. apr. 2021 @ 0.56

glade rider (spear & shield) = shield 55%
necropolis knight = shield 35%
dwarf miner = weapon damage 7:23, "sundered armour" added