Total War: WARHAMMER II

Total War: WARHAMMER II

Units and Campaign Rework (S&F)
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Uppdatering: 14 jul, 2021 @ 16:48

-Wild rider = return to vanila (because now there is already great stag knight)
-Bestigor = deleted vanguard deployment
-Gorghon = added attribute : wallbreaker
-Aspect of dread knight = return to vanila
-Wild lore magic = return to vanila

+ fixed rampage tooltip on devolve

Uppdatering: 14 jul, 2021 @ 16:44

Uppdatering: 13 jul, 2021 @ 20:14

Uppdatering: 13 jul, 2021 @ 8:08

Uppdatering: 25 jun, 2021 @ 20:23

rat ogre and hellpit abomination attribute : moulder monster restored
hellblaster calibration area increased 7 to 15

Uppdatering: 11 jun, 2021 @ 0:10

Hand of glory = melee attack buff 24 to 16
(overcast) = effect range 30m, melee attack buff 24 to 16, reload buff 60 to 40

Uppdatering: 21 maj, 2021 @ 17:59

Deepwood Stalker (Swift shiver shard) = projectile range 140

Uppdatering: 24 apr, 2021 @ 16:34

tomb guard = weapon damage non AP 28: AP 14
tomb guard ROR = weapon damage non AP 36: AP 14

Uppdatering: 20 apr, 2021 @ 8:27

Uppdatering: 17 apr, 2021 @ 0:56

glade rider (spear & shield) = shield 55%
necropolis knight = shield 35%
dwarf miner = weapon damage 7:23, "sundered armour" added