Total War: WARHAMMER II

Total War: WARHAMMER II

Units and Campaign Rework (S&F)
Viser 31–40 av 157 bidrag
< 1  2  3  4  5  6 ... 16 >
Oppdatering: 14. jan. 2021 @ 21.57

added magic atack to ushabti bolt+increased penetrance

Oppdatering: 5. jan. 2021 @ 3.36

Oppdatering: 5. jan. 2021 @ 3.25

ability : more powder now can target self

empire, dwarf crossbow = missile damage is now 16 : 8, range 160
shadow worrior, deepwood scout = missile damage is now 14 : 8, range 180
deepwood scout (swiftshiver) = missile damage is now 18 : 4, range 150
chameleon skinks = missile damage is now 9 : 3

chaos spawn = passive : regeneration

wildwood scout = melee damage is now 11 : 33,
melee defence -6(30), melee attack -2(46), physical resistance 20%

following cavarly now has 55% missile block shield
-mounted yeomen
-chaos knight
-skeleton horsemen
-nehekhara horsemen
-necropolis knights
-dark rider
-coldone knight
-silver helms
-dragon prince

Oppdatering: 16. des. 2020 @ 21.30

bug deleted (related to tempest)

Oppdatering: 15. des. 2020 @ 5.29

Oppdatering: 12. des. 2020 @ 1.57

empire archer = range increased to 140
forgot about them...

Oppdatering: 5. des. 2020 @ 14.53

Vargheist = weapon damage now follows vanilla stats

Oppdatering: 4. des. 2020 @ 12.45

The Penumbral Pendulum = Cost decreased from 14,18 to 8,11
Transformation of Kadon = Cost decreased from 18 to 14
Tempest = Damage decreased from 12,12 to 12,0
Doom and Darkness = Damage decreased from 6,3 to 6,0

Oppdatering: 3. des. 2020 @ 15.29

Oppdatering: 3. des. 2020 @ 12.36