Total War: WARHAMMER II

Total War: WARHAMMER II

Units and Campaign Rework (S&F)
Showing 51-60 of 157 entries
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Update: Nov 12, 2020 @ 11:52pm

reverted gyrobomber bomb, clatter gun, and some melee stats.
gyrocopter is unchanged

Update: Nov 6, 2020 @ 8:41pm

hell pit and giant get "monstrous impact", instead of leviathan

Update: Oct 29, 2020 @ 9:03pm

white lion of chrace = movement speed increased from 33 to 36,
now unit spacing is not chaotic

black ark coirsair = now unit spacing is chaotic

Update: Oct 24, 2020 @ 5:33am

giant slayer = throwing axe deleted. AI doesn't use this well

Swords of Ulric (Swordsmen) = armor changed to 60

Nordland Mariners (Halberdiers) = weapon attribute : frostbite

Knights of Morr (Empire Knights) = now use armour piercing anti large lance (10:24)(anti large 14)

Update: Oct 24, 2020 @ 12:01am

Update: Oct 23, 2020 @ 11:59pm

Update: Oct 17, 2020 @ 5:24am

Update: Oct 16, 2020 @ 11:48am

Update: Oct 15, 2020 @ 3:56am

white lion of chrace = morale 75 to 80, Immune to Psychology

Update: Oct 14, 2020 @ 10:31am

Steam Tank = Passive ability : Kaboom! added (explode when destroyed)