Total War: WARHAMMER II

Total War: WARHAMMER II

Units and Campaign Rework (S&F)
61-70 van 157 items weergegeven
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Update: 13 okt 2020 om 17:04

Fate of Bjuna = enemy can't move
morale -25 deleted

Update: 10 okt 2020 om 23:18

Update: 10 okt 2020 om 22:30

Update: 10 okt 2020 om 22:23

cleaning some unrelated datas for compatibility

Update: 10 okt 2020 om 22:17

Update: 10 okt 2020 om 22:07

Update: 10 okt 2020 om 21:49

Pistolier = health 4560 to 5340


Gyrocopter = health 3772 to 5172, melee defence 6 to 22,
melee anti infantry 18, charge bonus 25 to 60, fire while move
(Steamgun) = reload 8 to 6 sec
(Brimstone) = reload 11 to 8 sec, missile anti large 15 deleted

Gyrobomber = health 2925 to 4175, melee defence 4 to 18, melee attack 40 to 34,
melee anti infantry 18, charge bonus 30 to 70,
reload 5 to 4 sec, missile anti large 16 added, ammo incresed 230 to 600
bombardement damage increased from 137 to 316, and 3 sharpnel spawn (137 explosion damage)


Dwarf Ranger = missile resistance 25
Woodelf Wildwood Ranger = physical resistance 20


Empire cannon = range 450 to 460, mass 350 to 450
Dwarf cannon = reload 22 to 18 sec
Caronade = mass 350 to 450
Warp Lightning = range 430 to 440, projectle speed 110 to 160

Update: 28 sep 2020 om 1:12

hellblaster = now aim multiple target in one unit, projectile collision radius inreased (0.05 to 0.1), Suppressive fire

Update: 25 sep 2020 om 12:55

Update: 25 sep 2020 om 5:31