RimWorld
Animal Husbandry Raids (Continued)
Показані результати 1–10 із 21
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Оновлено: 27 черв. о 12:40
автор: Mlie

1.6.0 - Mod updated for 1.6 and passed autotests

Оновлено: 16 квіт. 2024 о 6:55
автор: Mlie

1.5.1 - Added cache for aimal-kinds per faction to speed up pawngeneration for large groups

Оновлено: 18 берез. 2024 о 14:49
автор: Mlie

1.5.0 - Mod updated for 1.5 and passed autotests

Оновлено: 10 жовт. 2023 о 11:09

1.4.3 - Added setting to use venerated animals if defined.
Used DeepL to update translations for ChineseSimplified, French, German

Оновлено: 30 січ. 2023 о 10:27

1.4.2 - Animals should now be able to flee

Оновлено: 9 жовт. 2022 о 7:03

1.4.1 - Mod updated for 1.4 and passed autotests

Оновлено: 9 лип. 2021 о 0:34

1.0.15.0 - Fixed the 1.2 version that broke in the 1.3 update

Оновлено: 7 лип. 2021 о 12:17

1.0.14.0 - Mod updated for 1.3 and passed autotests

Оновлено: 12 трав. 2021 о 4:06

1.0.13.0 - Spawned animals should no longer have a raid-loot cache

Оновлено: 25 квіт. 2021 о 11:05

1.0.12.0 - Added built in support for Animal Collab Project, thanks shakeyourbunny!