RimWorld

RimWorld

Animal Husbandry Raids (Continued)
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Uppdatering: 27 jun @ 12:40
av Mlie

1.6.0 - Mod updated for 1.6 and passed autotests

Uppdatering: 16 apr, 2024 @ 6:55
av Mlie

1.5.1 - Added cache for aimal-kinds per faction to speed up pawngeneration for large groups

Uppdatering: 18 mar, 2024 @ 14:49
av Mlie

1.5.0 - Mod updated for 1.5 and passed autotests

Uppdatering: 10 okt, 2023 @ 11:09

1.4.3 - Added setting to use venerated animals if defined.
Used DeepL to update translations for ChineseSimplified, French, German

Uppdatering: 30 jan, 2023 @ 10:27

1.4.2 - Animals should now be able to flee

Uppdatering: 9 okt, 2022 @ 7:03

1.4.1 - Mod updated for 1.4 and passed autotests

Uppdatering: 9 jul, 2021 @ 0:34

1.0.15.0 - Fixed the 1.2 version that broke in the 1.3 update

Uppdatering: 7 jul, 2021 @ 12:17

1.0.14.0 - Mod updated for 1.3 and passed autotests

Uppdatering: 12 maj, 2021 @ 4:06

1.0.13.0 - Spawned animals should no longer have a raid-loot cache

Uppdatering: 25 apr, 2021 @ 11:05

1.0.12.0 - Added built in support for Animal Collab Project, thanks shakeyourbunny!