RimWorld
Animal Husbandry Raids (Continued)
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Aggiornamento: 27 giu, 12:40
da Mlie

1.6.0 - Mod updated for 1.6 and passed autotests

Aggiornamento: 16 apr 2024, 6:55
da Mlie

1.5.1 - Added cache for aimal-kinds per faction to speed up pawngeneration for large groups

Aggiornamento: 18 mar 2024, 14:49
da Mlie

1.5.0 - Mod updated for 1.5 and passed autotests

Aggiornamento: 10 ott 2023, 11:09

1.4.3 - Added setting to use venerated animals if defined.
Used DeepL to update translations for ChineseSimplified, French, German

Aggiornamento: 30 gen 2023, 10:27

1.4.2 - Animals should now be able to flee

Aggiornamento: 9 ott 2022, 7:03

1.4.1 - Mod updated for 1.4 and passed autotests

Aggiornamento: 9 lug 2021, 0:34

1.0.15.0 - Fixed the 1.2 version that broke in the 1.3 update

Aggiornamento: 7 lug 2021, 12:17

1.0.14.0 - Mod updated for 1.3 and passed autotests

Aggiornamento: 12 mag 2021, 4:06

1.0.13.0 - Spawned animals should no longer have a raid-loot cache

Aggiornamento: 25 apr 2021, 11:05

1.0.12.0 - Added built in support for Animal Collab Project, thanks shakeyourbunny!