Project Zomboid
Customizable Zombies
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Обновление: 15 мая. 2020 г. в 13:18

Обновление: 14 мая. 2020 г. в 3:52

- Bugfix: Zombies not affected by the "Day/Night Active" sandbox setting will now be affected (Tested on Build 40.43 + 41.37).

Обновление: 27 мар. 2020 г. в 2:07

  • Changed "function checkZombieAttributesCustomizableZombies(zombie)" to be a more faster and efficient function.

Обновление: 13 мар. 2020 г. в 10:56

  • Added a coroutine function to make sure zombies do not default back to their original zombie types and reduced the lag by using a coroutine.

Обновление: 13 мар. 2020 г. в 10:51

Reverting back to MAR12 until a fix is found for the lag the function causes with large amounts of zombies.

Обновление: 13 мар. 2020 г. в 10:26

  • Added a function to make sure zombies do not default back to their original zombie types.

Обновление: 12 мар. 2020 г. в 6:16

  • Hotfix: Fixed a bug that occured for some, causing the configuration settings to not save properly and fall back to default settings.

Обновление: 8 мар. 2020 г. в 9:21

  • Code Optimization: Removed ZombRand from one if-statement to reduce lag in OnZombieUpdate Event.

Обновление: 6 мар. 2020 г. в 7:41

  • Code optimization. Moved some functions required separately by build 40 and 41 apart.

Обновление: 5 мар. 2020 г. в 15:00

  • Moved a ZombRand function out of Events.OnZombieUpdate to Events.OnPlayerUpdate to reduce lag on zombies.