Project Zomboid

Project Zomboid

Customizable Zombies
51–60/102 bejegyzés mutatása
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Frissítés: 2020. máj. 15. @ 13:18

Frissítés: 2020. máj. 14. @ 3:52

- Bugfix: Zombies not affected by the "Day/Night Active" sandbox setting will now be affected (Tested on Build 40.43 + 41.37).

Frissítés: 2020. márc. 27. @ 2:07

  • Changed "function checkZombieAttributesCustomizableZombies(zombie)" to be a more faster and efficient function.

Frissítés: 2020. márc. 13. @ 10:56

  • Added a coroutine function to make sure zombies do not default back to their original zombie types and reduced the lag by using a coroutine.

Frissítés: 2020. márc. 13. @ 10:51

Reverting back to MAR12 until a fix is found for the lag the function causes with large amounts of zombies.

Frissítés: 2020. márc. 13. @ 10:26

  • Added a function to make sure zombies do not default back to their original zombie types.

Frissítés: 2020. márc. 12. @ 6:16

  • Hotfix: Fixed a bug that occured for some, causing the configuration settings to not save properly and fall back to default settings.

Frissítés: 2020. márc. 8. @ 9:21

  • Code Optimization: Removed ZombRand from one if-statement to reduce lag in OnZombieUpdate Event.

Frissítés: 2020. márc. 6. @ 7:41

  • Code optimization. Moved some functions required separately by build 40 and 41 apart.

Frissítés: 2020. márc. 5. @ 15:00

  • Moved a ZombRand function out of Events.OnZombieUpdate to Events.OnPlayerUpdate to reduce lag on zombies.