Project Zomboid

Project Zomboid

Customizable Zombies
Viser 51–60 av 102 bidrag
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Oppdatering: 15. mai 2020 @ 13.18

Oppdatering: 14. mai 2020 @ 3.52

- Bugfix: Zombies not affected by the "Day/Night Active" sandbox setting will now be affected (Tested on Build 40.43 + 41.37).

Oppdatering: 27. mars 2020 @ 2.07

  • Changed "function checkZombieAttributesCustomizableZombies(zombie)" to be a more faster and efficient function.

Oppdatering: 13. mars 2020 @ 10.56

  • Added a coroutine function to make sure zombies do not default back to their original zombie types and reduced the lag by using a coroutine.

Oppdatering: 13. mars 2020 @ 10.51

Reverting back to MAR12 until a fix is found for the lag the function causes with large amounts of zombies.

Oppdatering: 13. mars 2020 @ 10.26

  • Added a function to make sure zombies do not default back to their original zombie types.

Oppdatering: 12. mars 2020 @ 6.16

  • Hotfix: Fixed a bug that occured for some, causing the configuration settings to not save properly and fall back to default settings.

Oppdatering: 8. mars 2020 @ 9.21

  • Code Optimization: Removed ZombRand from one if-statement to reduce lag in OnZombieUpdate Event.

Oppdatering: 6. mars 2020 @ 7.41

  • Code optimization. Moved some functions required separately by build 40 and 41 apart.

Oppdatering: 5. mars 2020 @ 15.00

  • Moved a ZombRand function out of Events.OnZombieUpdate to Events.OnPlayerUpdate to reduce lag on zombies.